A distributed art installation and intervention with mobile devices in art spaces The Peers app makes it possible for users to interact visually with nearby mobile devices when sharing the same WLAN. The users’ camera streams are visually altered and can be viewed by superimposing them over one’s own camera […]
Jährliche Archive: 2021
Development of various apps for the artist collective Chicks on Speed. The apps represent digital instruments that enable audience members to live compose and mix audio visual scenes projected into the gallery space. First exhibited at Artspace Sydney in March 2013, followed by exhibitions and performances around the globe. SCREAM, […]
In 2017, I was invited to participate at the Schlag auf Schlag-Festival in Mühlheim an der Donau founded and organized by the multi-talented artist Jeremias Heppeler. The festival included an art exhibition, a shortfilm theatre, performances, concerts and lectures. With the location at the „Alte Stadttor“ in Mühlheim a perfect […]
Das wechselnde Farbspiel der Installation »Lichtwerk« (2011) verbindet traditionelle Fachwerkarchitektur mit generativer Lichtkunst. Die Projektion verwandelt die Fassaden ausgewählter Fachwerkhäuser in ein gläsern anmutendes Kunstwerk. Die fachwerkeigenen Formen bleiben dabei vollständig erhalten, womit die Projektion der Struktur bei Nacht zu besonderer Leuchtkraft verhilft. Die von mir entwickelte Mapping-Software „Canvas Pro“ […]
In 2016, I was invited as the first 3-month resident artist at the Artspace ELEVEN (élèves), an artistic initiative in a rural location which provides a forum for contemporary art forms outside of urban cultural centres. During that time I developed various artistic software tools to visually interact with architecture […]
by Kiyoshi Furukawa, Masaki Fujihata, Wolfgang Münch In 2011, I was offered to work on the restoration of the Media Art Installation „Small Fish“ at the ZKM | Centre for Art and Media. The original application dates back to 1999 when Kiyoshi Furukawa, Masaki Fujihata and Wolfgang Münch created 15 interactive […]
In 2009, I developed a custom controller and animation software for this tremendous light sculpture by rosalie with a dimension of 9,5 × 27 meters, hundreds of leds and structured glass panels installed at the ZKM Foyer. The software allowed the artist to create visual choreographies and to use generic […]
In 2013, I developed „Attracta“, a vj application which is backed by realtime kinect sensor tracking and a physical simulation environment. Audio analysis and midi controls allowed me to live control parameters of the installation to create vibrant and energetic visuals in various dj settings. Within the live setting music, […]
»Sonor Field« is a 3D-simulation of the exhibition »Sound Art. Sound as a Medium of Art«. Users can travel through the virtual, spheric exhibition space and experience more than 60 different works and compositions by renowned international sound artists. Each sound and its inherent channels can be positioned in space […]
In 2012, I developed this iOS app for the exhibition »Oh Tannenbaum« by jjoo design in cooperation with the HfG Karlsruhe and the Goethe-Institute Barcelona. »Oh! Cards« lets you share Christmas Cards with nice images of Designer Christmas Trees. The trees have been submitted by international designers and students to […]
In 2014, the design label Nyta from Karlsruhe offered me to develop the promotion App for their innovative lamp „Tilt“. Nice to see that the young label from Karlsruhe ever since is having great success with their products and designs. With the app you get a feeling of how »Tilt« […]
Music Board allows the user to define notes and their relative order such that they can be constantly changed by way of spatial manipulation. The App makes it possible to work with generative processes and interact with structuring methods in modern music without any expert knowledge.
Back in 2011 during my work at the ZKM | Centre for Art and Media, I was invited to do a show at the Poly Produzentengalerie e.V. in Karlsruhe. Fascinated by Gödel’s incompleteness theorems postulating the inherent limitations of every formal axiomatic system, I came up with the idea of the […]
An augmented reality installation 2011 by Peter Weibel For Peter Weibel I developed this augmented reality installation for mobile devices back in 2011. Surrounded by ten floating globes, each representing a decade of the last century, users are confronted with the numbers of people killed due to genocides, political murders […]
MicroSonical Shining Biospheres is an audio-visual art installation by the artist group SA/JO and is inspired by neuro-scientific aesthetics and bionics. The installation investigates the normally inaudible acoustic micro cosmos of animal noises and natural sounds. The resulting audible composition is supported by visualizations on an immersive 180° LED panel screen. […]
In 2011 and 2013 I worked with artist Yutaka Makino on „Procedural Formation“, a method of creating sounds by scanning the surface of virtual three-dimensional bodies constructed by point cloud triangulation. Makino published 50 selected sounds and graphics created with the software I developed for the project in 2013. Makino’s […]
Enhancement of an interactive touch sensitive table by acoustic tracking. By hooking up four piezo microphones located on each corner of the table, I was able to estimate the origin of taps on the table’s surface by analyzing the phase delays of acoustic signals. A training set allowed me to […]
Development of an interface for the International Digital Electro-Acoustic Music Archive (IDEAMA) in 2010/2011. The exhibition software allowed visitors to browse the archive and listen to the works of electro-acoustic music. A sonogram view displayed the timeline frequencies and allowed for quick access to particular parts of each title. An […]