»Sonor Field« is a 3D-simulation of the exhibition »Sound Art. Sound as a Medium of Art«. Users can travel through the virtual, spheric exhibition space and experience more than 60 different works and compositions by renowned international sound artists. Each sound and its inherent channels can be positioned in space […]
Publication
Music Board allows the user to define notes and their relative order such that they can be constantly changed by way of spatial manipulation. The App makes it possible to work with generative processes and interact with structuring methods in modern music without any expert knowledge.
In 2011 and 2013 I worked with artist Yutaka Makino on „Procedural Formation“, a method of creating sounds by scanning the surface of virtual three-dimensional bodies constructed by point cloud triangulation. Makino published 50 selected sounds and graphics created with the software I developed for the project in 2013. Makino’s […]
Development of an interface for the International Digital Electro-Acoustic Music Archive (IDEAMA) in 2010/2011. The exhibition software allowed visitors to browse the archive and listen to the works of electro-acoustic music. A sonogram view displayed the timeline frequencies and allowed for quick access to particular parts of each title. An […]